Six Annotated Bibliography & One Summary
his themes will revolve around gaming addiction.
For the annotated bibliography, you will annotate a total of six sources. At least four sources should be academically acceptable—whether it is peer-reviewed or from a trade journal. Two sources can be from popular journals.
The summary will explain why you are interested in this topic, and what your research (from the annotated bibliography) is telling you so far. Think of it this summary as a way of figuring out your argument—you’re trying to make connections among your sources, explain potential topics, and head off dead ends.
Please follow the standards in the following documents.
20190318022749annotated_bibliography_assignmentrevised__1_
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Annotated Bibliography
Cavus, S., & Ayhan, B. (2016). COMPUTER GAME ADDICTION: A FIELD STUDY ON ADOLESCENTS. Retrieved from https://www.researchgate.net/publication/293654519_COMPUTER_GAME_ADDICTION_A_FIELD_STUDY_ON_ADOLESCENTS
The article considers gaming an indispensable leisure factor for human beings as it provides maintainability of the social system. Therefore, it analyses the dynamic nature of the gaming industry citing its transformation through time and technology. Additionally, It examines the skyrocketing case of gaming dependency among youths using statistical evidence from various countries including, Spain, Holland, Taiwan, Turkey among others.
(1,052 words)